Tuesday, 13 December 2011

Rage, we all get it.

Now, on to a popular topic, Rage. It deserves the capital R with the problems it causes. I know people who go into Rage mode at the drop of a hat, and others who are slow to anger, but when they do it will go on for a while, I for one would get flustered first then angry at myself, Then Rage. What makes you angry in a game? We all know that COD is Rage fuel, makes nearly everyone angry after a prolonged time of playing. Other games are never half as bad. Maybe the communities faults again I don't know. If a game makes us so angry that we scream down a mic or throw controllers, then why do we go back to it? Or even keep playing?. And what is the worst thing that you have broken. Once again, I know a guy, the guy who angers quickly has Raged through 4 controllers and 3 mics, while the slow burner has broken a console and a tv. Big money spent on both idiots, I personally have broke nothing. I turn off a game and play some guitar or go gardening. How do other people deal with Rage? In regards to video games. I've finally found the game breaker of a glitch from Skyrim, and nobody will be hearing about that game for a little while.at least. Now I need a new game to abuse. Opinions?

Thursday, 1 December 2011

An Ancient Evil has Awoken

Games cliche, fun for everyone, some comfortable repetitive action found in every game of its respective genre, from the first enemy in and RPG being rats, and finding that sword you spent all your money on In the last town, turning up in the next dungeon you find. To that old guy trying t teach you how to catch a Pokemon and only being able to carry 2/3 guns even if they're like 80oz each. Cliche gives us comfort as people are creatures of habit and enjoy some form of repitition, but it can get overbearing if done too much (read every final fantasy ever "my TRUE FORM") it can get old and feel rehashed. So where Is the line between good cliche and an aggravating one? It can't be too constricting, nor can it be vague or overused (amnesia/obligatory prison level) so much cliche, so little time What's the concensus on the best and worst cliches in games?